Fitting the Kryos

Like the Miasmos and the Epithal, the Kryos is a specialty industrial ship introduced in the recent Odyssey patch for EVE Online. The Miasmos features a large dedicated bay for hauling ore, the Epithal sports a bay for planetary interaction (PI) commodities, and the Kryos includes a bay for for hauling refined minerals.

Ice miners grumbled when they learned that the Kryos would not be able to haul refined ice products, due to technical limitations. But for large-scale miners of asteroids, the Kryos offers a starting dedicated mineral bay of 43,000 cubic meters, which grows to 64,500 cubic meters when Gallente Industrial skill is trained to level V. With maximum skills, a Kryos pilot could carry 6,450,000 units of Tritanium to market.

The Kryos dedicated mineral hauler

The Kryos dedicated mineral hauler

Based on the previous Iteron Mark II hull, the Kryos features the exact same slot layout as the Miasmos and Epithal - 4 low, 4 medium and 2 high. The Kryos also has the same capacitor size as the Epithal, and slightly less powergrid and CPU. When fitting the Kryos, one needs to bear in mind how the ship will be used, which is similar to the other specialty bay industrial models.

When you fly the Kryos (or any of the specialty bay industrial models) you are essentially announcing exactly what kind of cargo you are carrying - there's no cargo scan required to figure that out. Therefore, every Kryos pilot needs to think of their ship as one with a big fat target painted on it. Every ganker looking to score 24 million ISK or more in refined minerals is going to find it an attractive target.

Therefore, Kryos pilots should fit to make themselves an unappealing target, to the extent that they can. The following fitting provides just over 16K EHP of shield tank, some degree of "slippery-ness" from tacklers, and relatively fast align and warp-out times (though it will never be a speedy ship in that regard).

[Kryos, Refined Mineral Hauler]

Damage Control II
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II

EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II
Large F-S9 Regolith Shield Induction

[empty high slot]
Prototype Cloaking Device I

Medium Core Defense Field Extender I
Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I

The meta shield extender is required, due to the slightly lower fitting stats on this ship.

A variant on this fitting to consider is dropping the Medium Core Defense Field Extender rig, which increases signature radius and thus, makes you easier to target lock, for another agility enhancing rig. Swapping it for a Polycarbon Engine Housing, for example, provides a small improvement in agility and reduces the sig radius from 245 meters to 231 meters - but it also reduces EHP to 14.3K. Personally, I like the extra hit points buffer, but to each their own.

You can also swap the nanofiber for a third warp core stabilizer to give you some additional protection against tacklers fit with both a warp disruptor and scram. That reduces your agility a bit, too, adding another second to your warp out time.

The prototype cloak is handy if you need to hide out in system. This is especially useful in low sec, if you are brave or silly enough to refine your minerals there.

If you are flying this in a wormhole, put a Core Probe Launcher in the empty high slot, just in case you need to find an exit. And don't forget to load scanner probes in the cargo bay!

If you are a large scale miner, the Kryos is a handy ship for taking those refined minerals to market, or bringing a hefty load of them to your manufacturing array. I find that I use it for those loads that are too big for the Iteron Mark V (more than 37K cubic meters), but not large enough to warrant undocking a freighter. It's a nice addition to the newly revamped line of industrial ships in EVE Online.

PS - when researching this post, I discovered that no one - and I mean nobody - spells "Kryos" correctly, including me. Everyone spells it "Kyros". I only realized my error when I tried to find my own Kryos in my hanger, using the search field, and couldn't locate it. After scratching my head, wondering why my ship disappeared, I realized I was spelling it wrong. Then I had to go back and correct several references in past posts. Embarrassing. So, take note, and learn from my mistake: it's spelled K-R-Y-O-S, not K-Y-R-O-S.

Fly safe! o7

 

Fitting the Miasmos

People really seem to like the recently balanced industrial ships. Since I wrote my previous post on this topic, "Flying the New Indys", I've noticed that I'm getting quite a bit of traffic from people who are doing web searches for fittings for the new haulers.

I've experimented with various fittings, and have settled on three themes that seem to work fairly well. I'm going to provide these suggested configurations for each indy in a series of posts, starting first with the Miasmos specialty ore hauler.

The Marvelous Miasmos

The Miasmos dedicated ore hauler (formerly the Iteron Mark IV) 

The Miasmos dedicated ore hauler (formerly the Iteron Mark IV) 

This ship gets a 10% increase in ore hold capacity and a 5% increase in speed for every level of Gallente Industrial skill trained. At level V, that means your base 42,000 cubic meters specialty hold - dedicated to hauling ore, ice or gas - will swell to a whopping 63,000 cubic meters. This makes the Miasmos ideally suited to supporting mining crews, shuttling their output back to station.

Most pilots will use their Miasmoses (or is it Miasmosi?) in high security space, supporting asteroid or ice miners. I have already posted a suitable high-sec hauling fit in my previous post, but for the sake of convenience, I shall copy it here:

[Miasmos, HiSec Ore Hauler]

Damage Control II
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II

Large Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II

Small Tractor Beam I
Salvager II

Medium Low Friction Nozzle Joints I
Medium Polycarbon Engine Housing I
Medium Core Defense Field Extender I

The intent of this fitting is to deter casual gankers. This ship should be able to survive against a solo Catalyst attack, absorbing damage long enough before warping away and letting CONCORD intervene. The agility rigs and the nanofiber give you a 9-second warp-out time, but with over 18K EHP, that should give you enough of a safety margin to escape a solo gank before the space police wreak havoc on your adversary.

One warning about all industrial fittings: no matter how you fit your ship, you will never survive a well-coordinated, multi-pilot gank. I've had EVE University students send me EFT fits of indys with all sorts of exotic faction modules, designed to boost effective hit points to very high levels. All this does is make you a more attractive target for gankers, who will drool lustily after your pirate and deadspace modules. They'll simply call another friend or two to increase their group DPS and ensure your destruction.

As I always tell students who attend my "Hauling 101" classes, if you fly an industrial, you are flying a target - it just goes with the territory. It's better to fit your ship to ward off the stupid or opportunistic ganker, and accept that the professionals can have your ship for lunch whenever they want. Your goal is only to keep gankers on a lean diet, and avoid providing too rich a meal. Coincidentally, this is also your best defense against gankers who really know what they are doing.

I like fitting a salvager and tractor beam in the high slots of my high-sec indys. They come in very handy for pulling in jetcans and cleaning up rat wrecks in asteroid belts.

Flirting with Pirates

I honestly don't understand why anyone would mine deliberately in low security space, but I realize that some brave capsuleers do. For the thrill seekers out there, here is a suggested fit for providing mining support in the realm of pirates.

Even with this fit, I am dubious about your chances for escape. Your warp-out time with max skills is still 8 seconds. That's a long time to withstand damage in low-sec space. But if you like to haul dangerously, this might be the fit for you. 

[Miasmos, Low-Sec Ore Hauler]

Nanofiber Internal Structure II
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I

Large Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II

Small Tractor Beam I
Prototype Cloaking Device I

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Polycarbon Engine Housing I

Losing the Damage Control means your resists are significantly lower, compared to the previous high-sec fitting - a middling 61/69/58/65. EHP is lower, too, at just under 13K. But the intent here is to maximize "slippery-ness" by raising agility and protection against both a warp scrambler and a disruptor.

Note the cloak in the high slot, too - this gives you the option of hiding, if you escape an attack and need to lay low for a while.

Trucking Ore in 0.0

The Miasmos is very difficult to fit for supporting miners in null security space. The amount of powergrid is insufficient to support a decent shield tank and a microwarpdrive, at the same time. An MWD is required equipment, if you want to have any chance of burning out of warp disruption bubbles. Warp Core Stabilzers will not protect you against Heavy Interdictors. This presents the null-sec Miasmos pilot with some tough choices. I reluctantly offer the following fit as an example of the difficult decisions facing a Miasmos pilot in 0.0:

[Miasmos, NullSec Ore Hauler]

Reactor Control Unit II
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I

10MN Digital Booster Rockets
Medium Shield Extender II
EM Ward Amplifier II
Adaptive Invulnerability Field II

[empty high slot]
Prototype Cloaking Device I

Medium Low Friction Nozzle Joints I
Medium Low Friction Nozzle Joints I
Medium Core Defense Field Extender I

I cringe at this fitting, and you should, too. It represents some unpleasant compromises on multiple levels. 

  1. MWDs require a ton of powergrid, so we have to use either a grid-boosting module, like the Reactor Control Unit here, or a PG enhancing rig, like an Ancillary Current Router. Either choice reduces agility or tank.
  2. The 10MN Digital Booster Rockets shown here are very expensive - they currently sell in Jita for 266 million ISK. Ouch! You can swap it for a much more reasonable Experimental 10MN Microwarpdrive I, selling for just 15K ISK, but then you'll need a +4% powergrid implant to make it work. These sell in Jita for 90 million ISK each, but that seems like a better choice.
  3. Because of the powergrid limitation, we have to step down to a Medium Shield Extender, reducing EHP to just 7.8K - and that's when it's also propped up with a shield rig.
  4. We lose our handy utility tractor beam.
In summary, I don't like this fit, but perhaps it will provide a reasonable starting place for exploring more suitable variants in EFT. If you find something better, please share it in the comments.

In my next post in this series, I offer some suggested fits for the dedicated planetary interaction hauler, the Epithal

Fly safe! o7

 

Flying the New Indys

Most of my characters in EVE Online rely on manufacturing, hauling and trade to earn income. As a result, two of them fly industrials more than any other ship type.

When not flying a Charon freighter or an Orca mining support ship, my Amarr alt will usually be found in a Prorator, the superb blockade runner. It's fast, and a great ship for quick shipping runs. She also isn't unfamiliar with the inside of a Sigil or Bestower, both of which have been very handy for carrying stuff around from time to time.

My main character, Neville Smit, also flies a blockade runner - the fine Viator. For hauling runs requiring some extra capacity, Nev undocks in an Iteron Mark V.

Early in his EVE career, Nev made some decent amounts of ISK as a hauler in high sec space.  I became intimately familiar with the entire Iteron line of "ugly green tube" indys. After some experimentation, I wrote a special guide on how to haul profitably. After four years, I still enjoy sharing my unnatural affection for industrial ships, teaching the "Hauling 101" class to new EVE University students.

So, it was with both trepidation and eagerness that I anticipated the release of the Odyssey 1.1 update this week, which included the results of the latest re-balancing changes to industrial ships. Most of all, I was very eager to try the metamorphosed Iteron Mark II, III and IV models, which are now specialized hauling vessels.

The General Indy Options

Each race now can fly an indy that emphasizes cargo carrying over defenses, and another that is designed to be both tanky and agile but with less capacity.

FactionLarge CargoTanky & Agile
AmarrBestowerSigil
GallenteIteron Mark VNereus
CaldariTayraBadger
MinmatarMammothWreathe

There is now more differentiation between the different racial indys. For example, the Nereus now features a 30 m3 drone bay and enough bandwidth to field three light combat drones. This provides the opportunity for surprise PvP industrial "lolfits", like this:

[Nereus, Nereus PvP Surprise]
Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Drone Damage Amplifier II
Drone Damage Amplifier II

10MN Afterburner II
Stasis Webifier II
Warp Scrambler II
Small Capacitor Booster II, Navy Cap Booster 100
Large Shield Extender II

Dual 150mm Railgun II, Federation Navy Antimatter Charge M
Salvager II

Medium Anti-EM Screen Reinforcer I
Medium Anti-Thermal Screen Reinforcer I
Medium Core Defense Field Extender I

Hobgoblin II x3
Hornet II x3
Nanite Repair Paste x1000
Federation Navy Antimatter Charge M x1000
Navy Cap Booster 100 x200

DPS is 143, and it runs cap stable with the booster - which you may need since it might take a while to bring down a target. The shield buffer tank is over 20K EHP, and the afterburner provides a respectable 406 m/sec in speed. Sneak up on your unsuspecting target, maneuver into a 9K orbit, scram and web them down and let your drones and the medium railgun (which also got a boost in Odyssey 1.1) go to work.

Similarly, the revamped Badger now can be fit with both a missile launcher and a turret, providing for comedy indy combat fits there, too.

As for the Large Cargo indys, my dependable Itty V is no longer the largest capacity industrial ship - that honor now falls to the Bestower, which can now max out at 39,202 m3:

[Bestower, Bestower Max Cargo]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Medium Shield Extender II
Medium Shield Extender II
Adaptive Invulnerability Field II

Salvager II
Small Tractor Beam II

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

I played with some more balanced fits for the Bestower, reducing cargo capacity to increase tank, but I discovered that no matter how much I swapped out cargo modules and rigs for either shield or armor defenses, it always made more sense to simply use the updated Sigil instead. Players will have to decide if they want either more capacity or higher tank in their indy ship choice. For example, here's a 13,452 m3 cargo fit for a Sigil, which also provides over 18.4K EHP in shield tank:

[Sigil, Sigil 13K Cargo]
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Damage Control II

Large Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II

Salvager II
Small Tractor Beam II

Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I

I've already started reading complaints in the EVE Online forums from some "PvP elites" (a.k.a., gankers of industrial ships) that the indy re-balance now makes these ships "overpowered" - that is, much tougher to kill. I must say I have to agree, but only to a point. The max cargo Bestower fit listed above, for example, has only 7,815 EHP. There are still some fat, thin-skinned indy targets out there. Gankers will now have to think a bit before they dive indiscriminately on any industrial target. This is good, in my opinion - EVE should always be about making the right choices, or paying the consequences for making bad ones - whether you are an indy pilot or a ganker.

Behold the Specialty Indys!

My obsession to own at least one of every ship in the game means that I kept at least one of every kind of Iteron, including the Mark II, III and IV models. These are now all specialty ships, with dedicated bays for hauling specialized cargoes. Similarly, the old Minmatar Hoarder also features a specialized bay, too.

ShipSpecialtyBay Size
HoarderCharges41,000
Kryos (formerly Iteron II)Minerals43,000
Epithal (formerly Iteron III)PI Items45,000
Miasmos (formerly Iteron IV)Ore42,000

These specialty indy ships are fantastic! With a separate, dedicated cargo bay, there is no need to waste low slots or rigs on cargo enhancing modules. Instead, you can fit for optimal tanks and "slippery-ness" - that is, more agility and warp core stabilizers, to thwart the efforts of solo gankers. For example, here is a possible fit for the ore-carrying Miasmos (also able to haul gas and ice, too): 

[Miasmos, Miasmos Ore Hauler]
Damage Control II
Warp Core Stabilizer I
Warp Core Stabilizer I
Nanofiber Internal Structure II

Large Shield Extender II
EM Ward Amplifier II
Thermic Dissipation Amplifier II
Adaptive Invulnerability Field II

Small Tractor Beam I
Salvager II

Medium Low Friction Nozzle Joints I
Medium Polycarbon Engine Housing I
Medium Core Defense Field Extender I

The warp core stabs provide some protection against tacklers, and EHP is decent at 17,550. Align time is still relatively slow, however, at 8.2 seconds, despite the nanofiber module and rigs. Still, this is going to be very handy for shuttling output from mining barges and exhumers to stations. Suddenly, jetcan mining is viable again!

My fits for the Epithal planetary interaction hauler and for the Kryos mineral indy are very similar - nanofibers, WCS, large shield extender (either Tech II or Meta 4), resistance amplifiers, and an invulnerability field, with rigs for agility and more shield capacity. I think that represents a nice balance, but I'll be interested to see what kinds of experimental fits others come up with, too - please post yours in the comments!

Indys are cool!

So, has the industrial re-balance succeeded? I have to give CCP's efforts an enthusiastic two thumbs up. The revamped line-up of haulers provides some great choices for players, and are all a boon to industrialists like me - and a potential bonus to those who like to prey on indys, as well, if they are smart about picking the right targets. The potential for indy PvP fits will provide some comedic moments, too. And finally, the specialized industrials are simply genius - they will be obvious targets, but they are going to be very handy for moving specialized items effectively.

Now I have to update the UNI wiki and my Hauling 101 class syllabus... 

Next in this series: Fitting the Miasmos - specialty ore hauler 

Fly safe! o7