Building Entosis Links

With the recent Carnyx release, the Entosis Link modules became available to EVE Online players. Entosis Links - available in a short-range (25km) Tech I and a long-range (250km) Tech II version - are the cornerstone of the new capture mechanics for sovereignty in null-sec space. I won't discuss the specific functionality of the Entosis Link in this post. Interested parties can find a more complete explanation in this forum thread, as well as other summarized news reports.

My interest in the Entosis Link is purely financial. I was curious if building them would be a profitable enterprise. So, I set about the task of determining what was entailed in constructing them, and how one might do it with an acceptable margin.

Entosis Link building requirements

In order to build an Entosis Link, one needs to acquire a blueprint, just like any other manufactured item. This can be a blueprint copy (BPC), purchased from another player in the Contracts market (currently for about 1.5-2.0 million ISK for single-run copies), or you can buy your own blueprint original (BPO) from any Carthum Conglomerate station for 200 million ISK.

There are plenty of Entosis Link BPCs available in the Contracts market for about 1.5 to 2.0 million ISK for single-run copies.

All the components needed to build an Entosis Link I are commonly available minerals, except for one item: the Antikythera Element, which can be looted from the wrecks of either Circadian Seekers or Drifter battleships. The minerals for a single-run Entosis Link I manufacturing job cost about 23.3 million ISK , while the Antikythera Element can be purchased for about 4.1 million ISK, at current market prices - a total of about 27.3 million ISK in input materials required.

The Entosis Link I BPO has been released by the Carthum Conglomerate corporation. It is not a difficult module to build - only the Antikythera Element is an uncommon component.

Industry level I is the only skill required to build the Tech I version of the Entosis Link, making it available to any player who has access to the materials and a manufacturing resource.

Farming Antikythera Elements

I wanted to save some ISK and not buy the Antikythera Elements in the market, so I outfitted a Vexor cruiser to do a little Circadian Seeker hunting. There are some players who have experimented with harvesting Drifter battleships, with some success, but Drifter weaponry is very deadly, and they aren't all that easy to find anyway. It's easier and less risky to hunt Circadian Seekers in high-sec space. This can be done most simply with a Tech I cruiser in any system with a Jove Observatory.

Circadian Seekers are not pushovers. They have a decent cruiser-sized tank and deliver all types of damage, so you should fit for an omni-tank and sufficient capacitor. I experimented with several Vexor fits before arriving at this one, which I've found good enough and easy to fly. (I'm open to any suggestions for improvement - please post them in the comments.)

[Vexor, High-Sec Circadian Seeker Hunter]
400mm Steel Plates II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Drone Damage Amplifier II
Damage Control II

Cap Recharger II
Cap Recharger II
Federation Navy Stasis Webifier
10MN Monopropellant Enduring Afterburner

Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Medium Hybrid Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5
Hammerhead II x5
Vespa EC-600 x5

Federation Navy Lead Charge M x2500

I love my Quafe Vexor - this fit handles waves of Circadian Seekers without any trouble.

This simple PvE fit tanks waves of Circadian Seekers easily. It's cap stable, mostly because I'm a lazy pilot - one could fit for a less generous capacitor and more tank or damage, but that means having to fiddle constantly with modules in flight, and this fit works just fine without having to pay a lot of attention.

The Fed Navy webber is an expensive extravagance, but I really like the extra range and the 60 percent speed reduction that it provides, so I splurged on one. Circadian Seekers are fairly speedy, so you need to bring their velocity down in order to apply your drones and guns effectively. I'd played previously with fitting tracking improvement modules, but found them wanting in practice, so I went with a webifier and a more stable capacitor, with much improved results.

With a proper ship ready to go, you can then start your search for the elusive Circadian Seekers. They do not appear on directional scan, so you need to find them as they are moving about scanning things, as is their fashion.  Circadian Seekers tend to roam throughout a system in gangs of 4-6, scanning things for a while, and then moving to another location. When trying to find them, I'll fly to the Jove Observatory first, then to each station, any gates in system, and then to each planet's customs office, and then repeat the cycle, until I run into a group of them. Sometimes this takes a while - other times, I find them immediately.

From time to time, I'll undock on another character on other business, and discover a flight of Seekers scanning the station. If I do, then I'll immediately log into my hunter character based in that same station, and undock in hopes of catching them. I've nabbed several flights of Seekers in this way - when you find them, you have to be ready to pounce quickly, before they fly off.

Once I find some Seekers, I engage them immediately. Using the webber and the afterburner, I can generally close to an orbit of just under 10 km, and slow them down enough to take them out with medium combat drones and blasters, in fairly short order. With an armor repper running, I find I can tank Seekers even if there are two waves engaging me.

Both Seekers and Drifters use upgraded artificial intelligence routines to govern their actions, so they are less predictable than past non-player character (NPC) opponents. Seekers operate in groups, supporting each other. They sometimes warp off and then warp back. They are generally not nearly as dumb as typical mission rats, and you can't always assume they will behave the same way every time. Frankly, this makes them more fun to hunt down - especially because they may be joined suddenly by a Drifter battleship, which may "hot drop" out of nowhere on top of you.

I've been blatted to smithereens by a Drifter battleship before - their super-weapon can easily one-shot any sub-capital ship. So, I configured an overview setting designed to show only Seekers, Drifters, planets and stations (as well as any player pilots who might decide to intrude on my fun). After engaging with a flight of Seekers, one should keep a wary eye on the overview at all times, and be prepared to warp away instantly if a Drifter appears - and to warp again immediately after that, as both the Seekers and Drifters will almost certainly chase after you.

Ah, the joy of a Seeker wreck bearing gifts!

So far, whenever I've engaged a gang of Seekers, a second wave will appear after I've taken all but one or two of them out, so you'll end up with about a dozen wrecks if you do your job well. I've observed that about one-third of the wrecks will have an Antikythera Element in them. They don't seem to ever leave anything interesting as salvage - so far, I've only collected Metal Scraps from them, so it's not really worth the extra effort.

I've found that a couple hours of focused effort in Seeker-hunting in the same high-sec system produces a little over a dozen Antikythera Elements, more or less. That's not a very high amount of production, so it appears unlikely that I'll be able to make them in mass quantities as a solo enterprise. At that level, my dream of getting gloriously rich on Entosis Links doesn't look too viable.

Still, I've had fun killing Seekers, and I'll likely continue doing so from time to time, especially if I discover a batch of them as I fly about in New Eden.

Bringing home the bacon...

Bringing home the bacon...

After manufacturing a few Entosis Link I modules, I decided to do two things: try to invent some Tech II versions, and use them to scan Jove Observatories.

Inventing Tech II Entosis Links

First, I am attempting to succeed on some invention jobs in hopes of creating some Tech II Entosis Link BPCs. These require  more specialized raw materials to manufacture, but they also command much higher prices in the market. I will report on my relative success or failure on this effort in a future post.

Inventing an Entosis Link II BPC requires skills in Sleeper Encryption Methods, Graviton Physics and Electronic Engineering. I have several of these invention jobs running now, and will report on my relative success or failure in a future post.

Entosis Link IIs require quite a few specialized components, as well as an Entosis Link I - in other words, they aren't cheap to make!

Scanning Jove Observatories

The second thing I decided to try is to use an Entosis Link I on a Jove Observatory.

Scanning a Jove Observatory with an Entosis Link, to collect bits of "Gleaned Information" from its archives.

If you fly within 25 km of an Observatory, target it, and start your Entosis Link, it will cycle for 300 seconds (five minutes), and then begin to extract items called "Gleaned Information" - these are snippets of information that the Jove have been collecting for a very long time, apparently.

A complete inventory of these reports, along with some speculation about their sources and what they mean in EVE Online lore, can be found in this Google document. While much of the information appears to be random collections of the ebb and flow of history in New Eden, some of it pertains to key events. The language that the Jove use to cataloged their observations is, in itself, interesting, and provides some insights into how their mysterious minds worked. Lore aficionados are very excited about these finds, and are trying to discern what all these observations mean.

The Entosis Link I uses 1 unit of Strontium Clathrates per cycle to operate. I had some extra left over from ice processing, so I threw some into my cargo hold, fitted an Entosis Link in a high slot, and flew my ship to a nearby Jove Observatory. Orbiting at 20 km, I engaged the Link, and started the five-minute cycle.

I soon had a few "Gleaned Information" items for my own collection, but was then interrupted by an incoming flight of Circadian Seekers, who seemed none too pleased about my snooping. They attacked me in earnest, and that is when I was reminded of the downside of the Entosis Link: while it is operating, you cannot warp away! I had to wait until its operating cycle completed before I could shut the Link down, and then I returned to my station, with the Seekers in hot pursuit. And that is when I was reminded of yet another aspect of using the Entosis Link - using one starts a weapon timer, so my docking request was rejected. I had to evade the pursuing Seekers until my 60-second timer ran out and it was safe to dock again.

Finding a good home for my Entosis Links

I've enjoyed my initial encounters with gameplay related to Entosis Links: gathering the components to make them, manufacturing a few, starting some invention jobs for the Tech II version, and using them on Jove Observatories. I'll keep a couple Entosis Links on hand for future use, but I'll put the rest in the market.

It looks like the margins on this module are going to be thin. Entosis Link Is are selling for about 27 million in Jita, which is about what the input materials cost to buy. In the end, I'll get a fair sum of cash for the Antikithera Elements I collected and used to build the links, but I won't be seeing a huge windfall. Like everything else in New Eden, Entosis Links are subject to the market's efficiency, which always brings down prices on new items in short order.

Still, I like to imagine my Links going off to somewhere in 0.0, making life interesting for an alliance or two, at least for a short while. They really need to be used where they can be of the most value - in null-sec, where they might make a little history in a battle for sovereign space.

Fly safe! o7

Encounter with a Jove Observatory

The giant Unidentified Structures appearing throughout all of known space have been determined to be Jove Observatories, and now appear labeled as such on overviews. I recently decided to visit one of these in a nearby high-sec system.

As has been reported by other capsuleers, the Jove Observatories now appear to be damaged. I observed two areas of damage on the structure when I warped in.

Two areas of damage appeared on the Jove Observatory that I approached, seen here at the top and bottom of the picture.

This report by pilot ReLoad documents the damage now being seen on Jove Observatories - as well as some other disturbing behavior: Circadian Seekers are attacking capsuleers more aggressively, inflicting more damage than previously, and collecting any corpses that are in the area.

I can confirm that the Seekers are indeed inflicting more damage. After approaching the Jove Observatory, a squadron of five Circadian Seekers warped in and began to attack my ship. My shields were soon gone, and I was getting into armor damage before I was able to warp off. Here is the damage log from my encounter with the Seekers:

The Circadian Seekers are inflicting more damage on capsuleer ships, using "Praedomitan Missiles".

This report from The Scope shows that the damage to the Jove Observatories is actually being caused by the Drifters themselves, as they appear to be dismantling them and taking their parts through their artificially created wormholes.

This report also confirms that Drifter Battleships are now indeed podding pilots, if they have the opportunity, and that they are beginning to drop unique items when destroyed.

I suspect that we shall see some announcements soon about how these items can be used by capsuleers to construct new technologies. I expect this will open the possibility of constructing new stargates, or other technologies that enable system movement in ways we've not yet seen possible.

Regardless, these are interesting times for pod pilots. The ongoing escalation of aggressiveness from Drifters and Circadian Seekers indicates an increasing threat from this faction of the Jove. It's likely that they are collecting corpses to construct new bodies and expand their own ranks. Whether they will eventually withdraw and disappear into their artificial wormholes, or expand their aggression further into known space, is the key question facing pilots in New Eden today.

Fly safe! o7

 

Encounter with an Unidentified Wormhole

Note to self: Drifters really don't like capsuleers poking their nose into their wormholes, apparently.

The Drifters appear to be heavily modified with cybernetic implants, and pilot battleships of Jovian-inspired design.

The Drifters appear to be heavily modified with cybernetic implants, and pilot battleships of Jovian-inspired design.

An Unidentified Structure - now fully visible, and over 140km long.

An Unidentified Structure - now fully visible, and over 140km long.

The New Unknown

Something big is brewing in the lore of EVE Online. With the Tiamat release, a new race made itself known to the inhabitants of New Eden: the Drifters. They have begun to appear in battleships of apparently Jovian-inspired design, near unidentified wormholes throughout known space. We've seen what the pilots of these Drifter battleships look like, and it's clear that their bodies are heavily enhanced with artificial implants.

The massive cloaked structures that have been appearing all over the cluster - one of which I previously investigated, as reported in this post - have now become visible. And they are huge - over 150 kilometers long. The purpose of these spindle-shaped structures isn't yet known, though it is clear that they have been there a long, long time, listening and observing.

I ventured back to the site in my home system where I had investigated a cloaked unidentified structure, and was struck by how impressive it is, now that it is fully decloaked. It exudes a completely alien and unwelcoming presence. Flying closely alongside the structure in a frigate makes one feel especially small - and vulnerable.

Further, the heretofore benign Circadian Sleeper cruisers are now defending themselves, if provoked. The damage they deal out is low, and the danger they pose to capsuleers is minimal - so far. I attacked a fleet of Circadian Seekers, and they responded with a persistent barrage of low-damage blasts. I warped away and docked up at a station. When I undocked, I discovered that they had followed me, and were waiting for me outside the station. They restarted their attack, so I re-docked.

As I said, the damage was low - nothing to really worry about if you have any tank at all on your ship - but the behavior of the Circadian Seekers fleet is a matter of concern. They warp after targets and pursue them persistently, even if they dock up. If these Sleeper cruisers ever increase the damage they deal, this could ruin a pilot's day, certainly.

The relationship between the Circadian Seekers and the Drifters is not entirely clear. Are the Drifters controlling these Sleeper cruisers? No one knows for sure, and the Drifters aren't talking - except with their weaponry.

Flying up alongside one of the massive Unidentified Structures makes one feel especially insignificant in a frigate.

Flying up alongside one of the massive Unidentified Structures makes one feel especially insignificant in a frigate.

An Unidentified Wormhole

I recently undocked and discovered an Unidentified Wormhole listed on my overview. Intrigued, I decided to investigate. I warped in at 100km, cloaked.

This was no ordinary wormhole. It appeared to have been either created or sustained artificially by two structures, which faced the wormhole on opposite sides. My overview indicated that these structures were of Sleeper origin.

Cross-shaped Sleeper structures face the Unidentified Wormhole on opposite sides, like two hands suspending the anomaly between them.

Cross-shaped Sleeper structures face the Unidentified Wormhole on opposite sides, like two hands suspending the anomaly between them.

My overview indicates that the two structures on opposing sides of the Unidentified Wormhole are of Sleeper construction.

A few Circadian Seeker cruisers were circulating near the wormhole, but they soon all warped off to investigate something else in the system. Alone, I decided to approach the wormhole and see if I could enter it.

As I approached, the wormhole blinked, and a Drifter Battleship appeared on grid. It's an impressive-looking ship - black and angular, with long antennae-like feelers splayed out like catfish whiskers. Beyond my curious fascination, I didn't worry too much about the Drifter. I was unarmed and didn't pose a real threat. My complacency was a mistake, however.

As I continued to approach the wormhole, at 30km away, I heard a low hum and then suddenly my ship evaporated! My ship's wreck appeared before me, and I was floating in my pod. I warped back to my station and docked up. Reviewing my logs, I saw that the Drifter Battleship had destroyed my ship in a single massive blast, like a mini-doomsday super-weapon.

I reshipped into a small covert ops ship, and returned to the Unidentified Wormhole at a safe 100km distance. The Drifter Battleship was still there, as was my wreck. I saw the Battleship approach the wormhole, enter it, and blink out of sight. I decloaked, turned on my MWD and quickly scooped the salvage from my wreck, ready to warp away if any new hostiles appeared. None did, but I decided not to poke the Unidentified Wormhole in the eye any more - I'd learned my lesson.

What next?

Even though I'd lost a ship (fully insured, fortuitously), I was fascinated by the encounter. What does it all mean? Do Drifters possess the ability to create their own wormholes? It certainly looks that way, and they appear to be very protective of them. What do the Drifters want? Will they become more aggressive and hostile? Or will they continue to ignore capsuleers, unless provoked?

Some players have been able to take down a Drifter Battleship, but not without significant cost. The Drifters' super-weapon is extremely effective, and not to be taken lightly. I hope they are indeed Jovian in origin, as EVE lore experts have speculated, and that there aren't very many of them. If Drifters operated in significant numbers, and became overtly aggressive, they'd pose a formidable threat to every pilot in New Eden.

I, for one, can't wait to see how this all plays out. We certainly live in interesting times.

Fly safe! o7

Warning! If you intend to investigate an Unidentified Wormhole, make sure you have selected "Drifters Battleship" and "Roaming Sleeper Cruiser" on your overview settings, under the Entity category - or else, they will not appear on your overview!

UPDATE: Mark726 has posted a more substantive report on an Unidentified Wormhole on his excellent EVE Travel blog, here: https://evetravel.wordpress.com/2015/03/08/unidentified-wormholes/ Recommended reading!