Semi-Active

I'm in a strange place regarding EVE Online these days. I log into my industry alt characters a couple times a week, to restart planetary interaction runs or to adjust orders in the markets, but that's about it. It's not that my interest in EVE has waned - I just don't have any clear goals at the moment.

I keep searching for something new to grab my attention and stir my enthusiasm. I eagerly scan the #tweetfleet thread on Twitter a couple times a day. I regularly check Total EVE for new postings. I read my favorite EVE-related blogs. I check out the latest dev posts on the forums. I watch the newest EVE videos on YouTube. I download EVE podcasts and binge-listen during my business travels. So far, all this effort has produced nothing but a persistent feeling of ennui. It's disappointing, and frustrating.

Sadly, this summarizes my feelings about EVE Online lately.

Sadly, this summarizes my feelings about EVE Online lately.

I became acutely aware of my recent lack of active involvement in game when Mynxee, CEO of my current corp, the Signal Cartel, sent me a message asking if I was still playing EVE. Until she mentioned it, I did not realize that I haven't signed on as Neville in over three months. What little time I've spent in game has been entirely on my alt characters. "Wow - has it really been that long?", I asked myself, incredulous.

They say time flies when you're having fun. I guess it also flies when you're not having much fun, too.

I asked Mynxee to keep me in the corp (and I promptly logged in, if only to update the timestamp on her corporate member report). I am not ready to give up on EVE Online yet. I'm simply waiting for the "next big thing" to revive my passion for the game. But I'm not yet sure what that may be - the thing that sparks my interest and gets me back into the game with gusto, once again.

Fiddling About

Certainly, it won't be mining, alas. I read CCP Fozzie's post about upcoming changes to mining ships, and was underwhelmed. The prospective changes to mining craft are insubstantial, and not really consequential.

Generally, it looks like mining fittings will get a little tighter. Some ship production bonuses will get removed, but will then be given back with adjusted module stats. The ultra-hardcore miners are spinning their spreadsheets to see how to milk out maximum tank and/or productivity to the tenth decimal place of precision, of course. But for me, a quick review tells me that CCP is simply fiddling about with slots and stats, only to arrive at about the same levels of potential production.

We'll get some shiny new ship designs for mining barges and exhumers soon, as this excerpt from the recent o7 show indicates.

These adjustments mask the real issue with mining: the essential mechanics remain the same. 'Roid mining is still boring. Gas mining is still boring. Ice mining is still boring. Fly to your belt or anomaly, target something, activate modules, collect resources, rinse, repeat - over and over. Nothing about mining is new - nothing has changed.

Want to get people like me excited about resource harvesting, CCP? Keep the old mechanics for the casual miners, if you wish. But introduce some new team mining mechanics - perhaps in some exotic new locations like planetary rings, or in distant Kuiper belts to harvest comets. Let me earn higher production by introducing a mining optimization mini-game, requiring more of my constant attention. Make asteroid belts enormous, using the now much larger grids. Bring back the harder-to-find but potentially lucrative mining anomalies that require probe scanning to discover. Do something - anything - to shake up the dull routine of mining. Give us more variety - please.

The latest mining ship adjustments won't be enough to stimulate my active involvement in EVE Online, unfortunately. I'll play with fittings a bit in EFT, but that will be as far as it goes. I'll continue to wait until CCP decides to actually do something interesting with this essential aspect of the game.

Hopeful for Industry

I am more enthusiastic about the pending arrival of the new industrial array structures, scheduled for release in the fall. But I am becoming increasingly worried that we still know relatively little about them.

Will they be defensible? Will they be suitable replacements for POS towers? Can I operate them successfully as a solo industrialist in high-sec space? The lack of specifications and stats on their prospective performance concerns me. Autumn is almost here, and it's not even certain what date we will see the new industry structures introduced in game.

I will definitely log in to give the new industry platform a try. My hope is that it will stimulate my interest in manufacturing again. But without any specifics, it is only that for now - a hope.

The Big PvE Tease

At the beginning of the recent o7 show, CCP Seagull said, "We're ... working on some exciting developments when it comes to PvE content in EVE that I hope to share with you soon."

If there is anything that might revitalize my interest in EVE Online immediately, it is the introduction of some meaningful new PvE mechanics and content. I've written often and at great length in this blog about the importance of PvE to the future success of EVE Online, and I won't revisit those arguments here. Suffice it to say that I think changing PvE will do more to improve player engagement and retention than any other possible development investment.

But like the new industry structures, we know little of what CCP is thinking or planning specifically for PvE. I have many questions:

  • Does this include a revamp of standings with non-player character organizations in the game? Will this new PvE make relationships with in-game entities more or less important?
  • Will this new PvE content include linked goal-driven missions and tasks (dare I say "quest" style campaigns) - something more robust than the static epic arc mission threads today?
  • Will this PvE content be dynamically generated, which would forever eliminate the current unchanging predictability of missions?
  • Will this PvE content change how players interact in mining, exploration or anomalies?
  • Will the PvE be connected to EVE's rich in-game lore? Or will it have little impact on the ever emerging storylines in the game?

I enjoyed the "Shadow of the Serpent" event last month, but let's be honest: that was a clever reconfiguration of the current PvE mechanics. I'd love to see entirely new PvE features introduced to the game - things that requires time and effort to learn and master.

I could not be more delighted to hear CCP Seagull mention PvE is getting significant development attention. I am trying hard to control my speculations, but I have high hopes - perhaps unrealistically - for something truly innovative.

Viva, Las Vegas!

Perhaps we will learn more about new structures and PvE at EVE Vegas at the end of October. My experience at Fanfest in April was disappointing, but I hope Vegas will be different. I want to give CCP one more chance to thrill me with some exciting announcements and plans for the future of EVE Online.

So, I hope that my experience in Vegas lives up to my expectations. If it does, then I am sure I will dive back into active play in New Eden with aplomb, in order to pursue new opportunities, or at least to prepare for the new capabilities that are forthcoming. But in order to keep my hopes alive, I need some visibility on what CCP is planning. More than anything else, I hope that we see a revised, updated vision for the future of EVE Online. It doesn't have to be highly detailed, but I hope it will be more specific than the vague timeline we've seen in the past.

I'm looking forward to meeting Mynxee and my fellow Signal Cartel corpmates in Vegas, too. Perhaps this, and some exciting announcements from CCP about new kinds of gameplay in EVE Online, will reinvigorate my interest in the game. Or so I hope.

Fly safe! o7