I'm on vacation in Florida, which is sort of strange, as I was at Fanfest in Iceland only a couple weeks ago. You may be wondering, why is Nev taking two vacations in a row? Well, if you've ever been to Fanfest, you know why. Even though I paced myself - mostly because my charming bride accompanied me to Iceland this year - Fanfest is pretty much a non-stop party for four days. At the ripe old age of 57, I just don't bounce back from that kind of sustained festivity as I once did. So, I'm here in Clearwater Beach, enjoying a view of the Gulf, surrounded by family, with nothing to do but eat, sleep, and watch the waves roll in. I have discovered that this kind of lackadaisical lifestyle agrees with me.
To help you appreciate my dire situation, here's my view this morning...
While sitting here counting the seagulls and sipping a rum-based concoction, I find my mind inevitably meanders to thoughts about EVE Online. Perhaps it is the recency of Fanfest that has me dwelling on ideas about New Eden. Or maybe I'm just bored - it's hard to tell. In any event, I thought I'd jot a few random thoughts here as I'm sitting on my balcony overlooking the aquamarine-hued waters.
At this moment, I'm thinking, "This is the best way to do a blog post, ever." (/me sips rum drink contentedly)
Happy birthday, EVE!
CCP designated May 6th as "Capsuleer Day" to commemorate the 13th birthday of EVE Online. I haven't picked up my Upwell Consortium pod skin yet, but from the banter on #tweetfleet, people seem to like it. I already have a "golden pod" that I got from the EVE Online Collector's Edition package I bought a couple years ago, so I'll probably use the new skin on one of my industrial alts.
Commemorative gifts are nice, to be sure, but more importantly, we should recognize the achievement that CCP Games has attained: 13 years and still going strong is very unusual in the volatile field of Massive Multiplayer Online (MMO) games, which tend to have an average life span of about three to four years.
To what does EVE Online owe its longevity? Certainly, the decision to make EVE Online a single-shard virtual world has a lot to do with its long life. As a direct result, player actions matter much more in EVE Online than in other multi-server MMOs, and they have lasting impact. There is a real and universally shared history in New Eden, and players make the biggest marks on it. No other MMO can make this claim. This factor, more than anything else, is what gives EVE Online its lasting appeal.
There is one other factor that must also be acknowledged: the ongoing dedication of CCP Games to the continuous improvement of the game. Certainly, they have stumbled along the way, but they have recovered each time, and inexorably and consistently increased the game's options and entertainment value, year after year.
When I first joined the game in 2009, EVE Online was a much less robust world. Today, we have so many more options - more ships, more modules, more player-controlled mechanics, more structures, and even more types of space to explore. And with rare exception, those new options have also proven to be better for the game - generally, they have brought more fun and made the game more rewarding to master.
From the very beginning, EVE was built to last. And over the last 13 years, the caretakers of EVE have continued to nurture and develop the game. For these reasons, we are able to celebrate its 13th anniversary. We should all be grateful for the opportunity.
I look forward to the next 13 years in EVE Online!
A Spike of Interest
Another obvious reason for the relative longevity of EVE Online is the undying passion of the player community about the game. It's blatantly apparent to me that people really care about this game. The recent spike of interest in my last post, Occupy New Eden, demonstrates this passion very well.
I've been extremely gratified and humbled by the amount of reaction and thoughtful commentary to my admittedly very critical post. (If you haven't read it yet, you can find it here.) Not only did this post garner the most number of comments I've ever received on this blog, but it also was cross-posted by more blogs, and generated more analysis posts by other bloggers, than anything I've ever published here. Clearly, the subject struck a chord, or a nerve, depending on your point of view.
The comments and perspectives on my post ranged from full agreement to complete rejection. I expected as much, but not to the degree on either end of the opinion spectrum that I received. I got some particularly hostile and highly argumentative comments, which I did not publish, and some extremely well-articulated opposing points of view, which I did.
Some readers disputed my "85 percent" figure, saying that many non-null characters are alts of null-sec players. This is true, but according to CCP's analysis, the number of alt characters and multiple accounts is lower than generally believed. Regardless, no matter how you look at the numbers, the majority of players do not operate principally in 0.0 - this is a fact that a few null-sec dwellers simply will not acknowledge, apparently, despite any CCP-produced statistics to the contrary. There is little I can do to convince people who refuse to be convinced, and so I simply leave that small minority to their own opinions, and wish them well.
I enjoyed reading all the comments and reactionary posts by other bloggers. Many of these helped improve my understanding of the situation, and what might be done about it. But my essential point of view remains unchanged - CCP's development is currently focused mostly on features of primary benefit to null-sec space, and that isn't going to change significantly for the remainder of the year. I think this focus is clearly out of proportion to the distribution of players in EVE Online, and that needs to change.
I'm a patient man. I can wait until 2017 to see if the tides of CCP development efforts shift back towards a more balanced distribution across different types of space. I will bide my time and watch - and continue to share my observations and opinions here.
Meanwhile, thanks again to everyone for the level of interest you demonstrated. I am very flattered by all the attention, and will strive to be worthy of it.
Back to the beach
My family is beckoning me to sign off and join them on the beach, so I'll wrap this up for now. All the best to all of you poor capsuleers who don't have the opportunity to live in paradise, like I do. I'll see you in space again soon - I'll be the relaxed, mellow one. Please don't attack me too quickly, as my reaction times will be dulled by all this sunshine and surf.
Fly safe! o7