Yesterday was the opening keynote for the EVE Vegas player convention, which I covered in my previous post. Today, the second day of the event, included a series of roundtable discussions and player presentations.
I live tweeted key points of news from the events that I attended, as did EVE lore god Mark726 and a few other dedicated EVE Online fans. (Thanks, Mark726 - I hope you don't mind that I stole a few of your tweets in this report.)
If you use Twitter, and you aren't following me, you can do so at @NevilleSmit.
I am recapping the key tweets here, for the record. I'll comment on some of these bits of news in future posts. I did not attend every session, but I tried to capture all the items that were broadcast throughout the day.
- CCP Larrikin explained new NPC mining ops using new AI: they fly ORE ships and actually mine ore in belts.
- New NPCs drop strongboxes for sweet loot - you can sell the strongboxes in the market, or you can try to open them and take what's inside:
- Haulers will show up to take the ore away. They will be doing something with the ore, but Larrikin won't say what yet.
- Attacking NPCs in belts cause support ships to appear and defend. Act like players act with very similar fits.
- Attacking the ops will drop standings. If you attack or have low standings, the ops ships will try to call for help and run away.
- NPC fleets will be very close to player fleets. Will have an FC that they anchor on and will have ECM and logistics.
- New NPCs have a little diamond after their name in the overview.
- There will be pirate mining ops as well.
- Larrikin emphasized that they want PvE skills to translate to PvP skills.
- New NPC AI won't jump gates now, but "very soon" says CCP Larrikin. There are plans for NPCs to react to players on a "global scale". Plan is for NPCs to react to players' fleet compositions.
- Will Thukkers get mining ops? Hopefully. There are things CCP wants to do in Great Wildlands.
- No new AI NPCs in drone regions, but there are plans for them later.
- New NPC AI mining ops will not be in wormhole space. The NPCs don't know how to probe, and will only go to static belts.
- There are new Defender missiles, designed to take out bombs - acronym is DICKS - only one launcher per Destroyer-class ship:
- New defender missile stats:
- Re: new Defender missiles - their hit probability is completely random. Staggering firing helps to optimize effect.
- DICKS can be fitted on all destroyers, including Tech II varieties.
- Medium-term structures development roadmap:
- Drop boxes will be way to get stuff into citadels without docking. Will let you complete courier contracts without docking rights.
- Also looking at tethering changes to reduce bumping.
- Will Engineering Complexes show super caps being built? CCP Fozzie says alliance logos on ships are a higher priority, but yes, eventually.
- Any job that is active in an EC have a chance of dropping loot and will show in killmails. You will NOT see anything going into asset safety.
- Ships can now undock from Citadel and self-destruct while tethered - CCP will stop this at some point in the future.
- Balance priorities:
- Proposed changes to recharge rates:
- Possible idea under consideration - community fittings:
- CCP Fozzie says alliance fittings are "maybe, someday".
- Any plans to bring back mines? No. They're not fun and create system performance issues.
- There is a possibility of a hardcore clone state with permadeath added in the future. No firm plans to do this yet, but it would be extremely easy to implement now.
- CCP Rise says they will keep tinkering with dailies rewards to help give Alphas a bit of a leg up for training/gaining skillpoints.
- The Council of Stellar Management noted that there is an in-game chat channel called "CSM" where members hang out to answer questions - players are invited to join.
- All the CSM members agree that the CSM institution isn't going anywhere, as CCP Seagull, Executive Producer of EVE Online, strongly believes in it.
- Jayne Fillon, leader of Spectre Fleet, talked about being an EVE Online content creator.
- J Mcclain talked about social support networks in EVE Online, and shared his own personal story of how EVE players helped him in his time of need.
- J Mcclain and Mom Bellicose reminded everyone that all of EVE Online is one big social network.
- Mynxee and Johnny Splunk, co-founders of the Signal Cartel, talked about creating a counter-culture in EVE Online.
- Rahne led a panel of EVE Online live streamers:
Tomorrow is the last day of EVE Vegas, with sessions on the "Inception" new player experience, lore roundtable, more interesting player presentations, and the closing ceremony. I will try to capture the key points and report them here.
Fly safe! o7