Unnatural Acts #2: MWD Ishkur L3-4 PvE

You've heard it before, I'm sure: "EVE's PvE is terrible!"

Yes, I agree that the missioning system in EVE Online is wanting. I wish the game would make EVE-Survival.org obsolete by generating dynamically changing missions, so you'd have to be omnitanked, similar to dedicated PvP fits. That would make missions a real challenge, and a lot more fun.

But until that wonderful day when CCP figures that out, we are left with our current, static mission system. And that can get awfully boring, especially when you get the same missions that you ran thirty times before.

Despite how dreadfully dull they can be, I do like to run missions, though. The ISK per hour for level 4s is not bad, relative to the risk, and I still get a visceral thrill making the little red crosses go boom. The problem is: how to give it some variety?

The answer: change the ship you are flying. Running "Blockade" in a Machariel is a lot different than doing it in a Dominix, and presents a different set of challenges. I've been changing up my ship when mission-running for a couple of years now, and it has made EVE's static mission system a lot more enjoyable.

I've taken this practice to some silly extremes, as shown by this fit: the MWD Ishkur for level 4 missions.

[Ishkur, Cap Stable MWD PvE (Tech II Guns)]
Damage Control II
Coreli A-Type Small Armor Repairer
Imperial Navy Energized Adaptive Nano Membrane
Capacitor Power Relay II

Gistii A-Type 1MN Microwarpdrive
Cap Recharger II
Cap Recharger II

125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
125mm Railgun II, Antimatter Charge S
Salvager I

Small Capacitor Control Circuit I
Small Anti-Explosive Pump I

Hobgoblin II x5
Warrior II x4

The amazing Ishkur

The amazing Ishkur

In this amazingly fun fit, I have successfully run every level 3 mission I've tried - and some, but not all, level 4 missions. It is quite literally a blast to fly. It's fast - over 2,060 meters/second, delivers decent damage - 170 DPS, and has respectable armor tank - 70/80/90/60 resistances - though speed tanking is your primary damage avoidance method, obviously.

It does take longer to finish missions in this ship (sometimes a LOT longer), so the fact that it is cap stable helps - it's consistent with my mission-running style, anyway. You might want to sacrifice cap stability for more DPS by swapping the cap power relay for a damage mod - though you'll almost certainly need fitting implants to make that work.

If you think missions are boring, and you want a challenge, try this fit in a level 3 or some of the easier level 4s, and you might forget you are doing something that is supposed to be dull - at least for a while.