On one hand, it will make Recons more useful, and we should see a lot more of them undocking in New Eden. On the other hand, I'm afraid that making them d-scan immune will mean the demise of solo PvE activity in wormholes and all lower security spaces. The only way to detect Recons in system is by using combat probes, all the time - and if you are doing solo PvE, this means you will need a buddy to scan for you. I'm looking forward to seeing how much d-scan immunity affects the level of PvE activity. I'm sure CCP Games will be monitoring it closely.
Proteus also includes a second round of module re-balancing - this time, to harvesting, hull upgrades, propulsion upgrades, and engineering modules. There's nothing much to report here, except some slight adjustments here and there to make the different module choices more consistent and intuitive - it's a welcome edit.
So, nothing big in Proteus, really - except maybe the potential effect of the Combat Recon change. It'd be tempting to complain that this expansion is rather light, compared to earlier releases, but that would be unfair. CCP Games' switch from bi-annual expansions to new releases about every six weeks has been a huge success - the amount and quality of new features and improvements have grown significantly, in total, under the new update schedule. How quickly we EVE Online players forget, and how difficult an audience we must be to please - I sympathize with the devs, and applaud their continued efforts on our behalf.
Ah, I see that EVE Offline tells me that the server is back up. Time to log into Tranquility and download Proteus, and see what CCP Games hath wrought.
Fly safe! o7